MetaShaderRendererDef.CodePath operator


v9.0 (2011)


Returns or sets the file path of the shader code to execute as a String (for example, "\Application\bin\nt-x86-64\sibase.dll" or "{LIBS}/sibase.{EXT}". This is the same information as specified in the FileName entry under the MetaShader > Renderer section in a SPDL file.

If the file path hasn't been set then an empty string is returned.

C# Syntax

// get accessor
String rtn = MetaShaderRendererDef.CodePath;
// set accessor
MetaShaderRendererDef.CodePath = String;

See Also

MetaShaderRendererDef.CodeText Shader.CodePath