v9.0 (2011)
Returns or sets the text of the shader code to execute as a String. This is the same as
the embedded shader code specified between the "BeginText" and "EndText" block of the MetaShader > Renderer
section in a SPDL file.
If the text hasn't been set then an empty string is returned.
// get accessor String rtn = MetaShaderRendererDef.CodeText; // set accessor MetaShaderRendererDef.CodeText = String; |