v4.0
Returns the file path of the shader code to execute when this shader gets rendered by the specified renderer. If the file path hasn't been set then an empty string is returned.
String Shader.CodePath( String in_Renderer ); |
oString = Shader.CodePath( Renderer ); |
Parameter | Type | Description |
---|---|---|
Renderer | String | Name of renderer to query the file path for. |