Material.CurrentTexture

Description

Returns the Texture used with the current UV to display in OGL (as configured in the material's hardware display settings).

C# Syntax

// get accessor
Texture rtn = Material.CurrentTexture;

Examples

VBScript Example

set oCube = CreatePrim("Cube", "MeshSurface")
ApplyShader
CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"
BlendInPresetsInsp , , , True, True
set oMaterial = oCube.Material
Application.LogMessage oMaterial.CurrentTexture

See Also

Shader Material.CurrentUV Material.CurrentImageClip