Returns the current ImageClip used for OGL display.
// get accessor ImageClip rtn = Material.CurrentImageClip; |
set oCube = CreatePrim("Cube", "MeshSurface") ApplyShader CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection" BlendInPresetsInsp , , , True, True set oMaterial = oCube.Material Application.LogMessage oMaterial.CurrentImageClip |