Material.CurrentUV

Description

Returns the ClusterProperty containing the current UV used to display the texture in OGL.

C# Syntax

// get accessor
ClusterProperty rtn = Material.CurrentUV;

Examples

VBScript Example

set oCube = CreatePrim("Cube", "MeshSurface")
ApplyShader
CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"
BlendInPresetsInsp , , , True, True
set oMaterial = oCube.Material
Application.LogMessage oMaterial.CurrentUV

See Also

Material.CurrentImageClip PolygonMesh.CurrentVertexColor