Adds an Argument to the Command definition
that receives a Softimage object as its value when the Command is invoked.
Because the argument uses the siArgHandlerSingleObj ArgumentHandler
it automatically handles conversion of strings that represent objects in
the scene.
To receive an XSICollection containing multiple objects,
use ArgumentCollection.AddWithHandler with siArgHandlerCollection,
or siArgHandlerMarkedParameters.
Argument ArgumentCollection.AddObjectArgument( String in_ArgumentName ); |
ArgumentCollection.AddObjectArgument( Name ); |
Parameter | Type | Description |
---|---|---|
Name | String | The name of the argument. |