The OGLLight object represents the OGL light properties of a Light object.
OGLLight objects are read-only.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); Light myLight; root.AddLight( L"Spot", false, L"", myLight); OGLLight myOGLLight(myLight.GetOGLLight()); app.LogMessage( L"The light is of type : " + myOGLLight.GetType() );
#include <xsi_ogllight.h>
Public Member Functions | |
OGLLight () | |
~OGLLight () | |
OGLLight (const CRef &in_ref) | |
OGLLight (const OGLLight &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
OGLLight & | operator= (const OGLLight &in_obj) |
OGLLight & | operator= (const CRef &in_ref) |
siLightType | GetType () const |
CColor | GetColor () const |
MATH::CVector3 | GetLightPosition () const |
MATH::CVector3 | GetLightInterestPosition () const |
double | GetConeAngle () const |
OGLLight | ( | ) |
Default constructor.
~OGLLight | ( | ) |
Default destructor.
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from CBase.
siClassID GetClassID | ( | ) | const [virtual] |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
siLightType GetType | ( | ) | const |
Returns the type of light.
CColor GetColor | ( | ) | const |
Returns the color for this light.
MATH::CVector3 GetLightPosition | ( | ) | const |
Returns the vector position of the light.
MATH::CVector3 GetLightInterestPosition | ( | ) | const |
Returns the interest vector position of the light.
double GetConeAngle | ( | ) | const |
Returns the cone angle for a spot light.