Public Member Functions
ICETree Class Reference

Detailed Description

The ICETree object represents a node graph and holds all the effect nodes together.

It serves as a container for objects such as ICENode and ICECompoundNode. The ICETree is attached to the Primitive being modified and acts like the evaluation entry-point for the entire graph. ICETree objects can be created with the ApplyOp command by passing the ICETree preset as argument.

See also:
ICENode, ICECompoundNode, ICEDataProviderNode, ICEDataModifierNode
ApplyOp, ApplyICEOp, ApplyICETemplate
Since:
7.0
Example:
This example demonstrates how to create an ICETree object.
        void CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );
        CRefArray ApplyOp( const CString& in_presetobj, CString & io_connectionset, const siConstructionMode& in_constructionmode );

        // Create agrid primitive and apply a ICETree on it
        CreatePrim( L"Grid", L"MeshSurface", L"", L"" );

        CString strGrid(L"grid");
        CRefArray outOps = ApplyOp( L"ICETree", strGrid, siConstructionModeModeling );

        // The new ICETree returned by ApplyOp is encapsulated within outOps at position 0
        ICETree t = outOps[0];

        Application xsi;
        xsi.LogMessage( t.GetClassIDName() );
Example:
This example demonstrates how to get the ICETree object(s) from the primitive.
        void CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );
        CRefArray ApplyOp( const CString& in_presetobj, CString & io_connectionset, const siConstructionMode& in_constructionmode );

        // Create agrid primitive and apply a ICETree on it
        CreatePrim( L"Grid", L"MeshSurface", L"", L"" );

        CString strGrid(L"grid");
        ApplyOp( L"ICETree", strGrid, siConstructionModeModeling );

        // Get the ICETree(s) from the primitive
        Selection selection = xsi.GetSelection();
        X3DObject x3DGrid = selection[ 0 ];
        CRefArray trees = x3DGrid.GetActivePrimitive().GetICETrees();
        for (LONG i=0; i<trees.GetCount(); i++)
        {
            ICETree t = trees[i];
            xsi.LogMessage( t.GetClassIDName() );
        }

#include <xsi_icetree.h>

Inheritance diagram for ICETree:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 ICETree ()
 ~ICETree ()
 ICETree (const CRef &in_ref)
 ICETree (const ICETree &in_obj)
bool IsA (siClassID in_ClassID) const
siClassID GetClassID () const
ICETreeoperator= (const ICETree &in_obj)
ICETreeoperator= (const CRef &in_ref)

Constructor & Destructor Documentation

ICETree ( )

Default constructor.

~ICETree ( )

Default destructor.

ICETree ( const CRef in_ref)

Constructor.

Parameters:
in_refconstant reference object.
ICETree ( const ICETree in_obj)

Copy constructor.

Parameters:
in_objconstant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassIDclass type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from ICENodeContainer.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from ICENodeContainer.

ICETree& operator= ( const ICETree in_obj)

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_objconstant class object.
Returns:
The new ICETree object.
ICETree& operator= ( const CRef in_ref)

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_refconstant class object.
Returns:
The new ICETree object.

Reimplemented from ICENodeContainer.


The documentation for this class was generated from the following file: