The ChainElement object represents a component of a skeleton chain.
All components of a skeleton chain inherit the functions of this class.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); ChainRoot myChainRoot; root.Add3DChain( MATH::CVector3(0,0,0), MATH::CVector3(1,0,0), MATH::CVector3(0,0,1), L"", myChainRoot); ChainBone myChainBone1; myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1); ChainBone myChainBone2; myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2); ChainElement myRoot(myChainBone1.GetRoot()); app.LogMessage(CString(L"The chain element name is : ") + myRoot.GetFullName());
#include <xsi_chaineffector.h>
Public Member Functions | |
ChainElement () | |
~ChainElement () | |
ChainElement (const CRef &in_ref) | |
ChainElement (const ChainElement &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
ChainElement & | operator= (const ChainElement &in_obj) |
ChainElement & | operator= (const CRef &in_ref) |
ChainRoot | GetRoot () const |
ChainEffector | GetEffector () const |
ChainElement | ( | ) |
Default constructor.
~ChainElement | ( | ) |
Default destructor.
ChainElement | ( | const CRef & | in_ref | ) |
Constructor.
in_ref | constant reference object. |
ChainElement | ( | const ChainElement & | in_obj | ) |
Copy constructor.
in_obj | constant class object. |
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
siClassID GetClassID | ( | ) | const [virtual] |
Returns the type of the API class.
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
ChainElement& operator= | ( | const ChainElement & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
ChainElement& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
Reimplemented from X3DObject.
Reimplemented in ChainBone, ChainEffector, and ChainRoot.
ChainRoot GetRoot | ( | ) | const |
Returns the root object of the skeleton chain.
ChainEffector GetEffector | ( | ) | const |
Returns the effector object of the skeleton chain.