v7.5
Recalculates the unfold based on the current settings and stores the new unfolding in the Unfold texture UV Property.
oBoolean = UnfoldUpdate( [UnfoldProperty(s)], [Options] ); |
Returns a Boolean reporting whether or not the command was successful.
Parameter | Type | Description |
---|---|---|
UnfoldProperty(s) | List of Unfold Property objects |
The Unfold property to update. Default Value: If not specified, the current selection is used. |
Options | String |
Specify "DoPack" to unpack while updating. Default Value: "DoPack" |
# # This example demonstrates how to re-launch the # unfolding of a grid using the Unfold feature # a = Application a.NewScene("", 0) a.CreatePrim("Grid", "MeshSurface") # Set up an Unfold property on the grid with a cutting line a.UnfoldApply("grid") a.UnfoldSetCut("grid.Unfold", "grid.edge[14,34,51,68,71,73,75]") # Perform the initial unfolding and open the Texture Editor to see the results a.UnfoldUpdate("grid.Unfold") # Now modify the cutting line definition and recompute the unfolding a.UnfoldAddToCut("grid.Unfold", "grid.edge[2,3]") a.UnfoldUpdate("grid.Unfold") |