Removes one or more objects from a partition and adds them to the default partition.
RemoveFromPartition( [Target], [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
Target | String |
Partition from which to remove the object. Default Value: Current selection |
InputObjs | String |
List of objects to add to the partition. Default Value: Current selection |
' This example demonstrates how to create a partition, ' how to add an object to it and then how to remove an ' object from it. NewScene , false ' Create a partition CreatePartition "Passes.Default_Pass", "PartitionEx" ' Add a scene object to add in the new partition CreatePrim "Sphere", "MeshSurface" ' Add the sphere to the partition. AddToPartition "Passes.Default_Pass.PartitionEx" , "sphere" ' The scene now contains this following partion: PartitionEx ' and the "sphere" object is part of it. ' Now, remove the "sphere" from the partition RemoveFromPartition "Passes.Default_Pass.PartitionEx" , "sphere" |