'
' This example demonstrates how to create an empty partition
' and then add an object to it. It also shows how you can
' access partition information from a particular pass.
'
' Create a new scene
NewScene , false
' Create a cone to add to one of the partitions
Set oCone = GetPrim( "Cone", "MeshSurface" )
' Create a standard (default) pass
CreatePass , "PassMeBy", oPass
' Print partition info for default pass
getPartInfo oPass
' Now add an empty light partition to the pass and add the light to it
SICreateEmptyPartition oPass, "Sweet_Sorrow", siLightPartition, oLightPart
AddToPartition oLightPart(0), "Light"
' Print new partition info
getPartInfo oPass
function getPartInfo( in_pass )
Application.LogMessage "Partitions for " & in_pass & ":"
Application.LogMessage "--------------------------------"
' Create an XSICollection with the partition info
set oParts = CreateObject( "XSI.Collection" )
oParts.SetAsText in_pass & ".Partitions.*"
For Each p In oParts
Application.LogMessage p
Next
end function
' Output of the above script:
'INFO : "Partitions for Passes.PassMeBy:"
'INFO : "--------------------------------"
'INFO : "Passes.PassMeBy.Background_Objects_Partition"
'INFO : "Passes.PassMeBy.Background_Lights_Partition"
'
'INFO : "Partitions for Passes.PassMeBy:"
'INFO : "--------------------------------"
'INFO : "Passes.PassMeBy.Background_Objects_Partition"
'INFO : "Passes.PassMeBy.Background_Lights_Partition"
'INFO : "Passes.PassMeBy.Sweet_Sorrow" |