v6.0
Deletes specified animation layer.
Note: A value of 0 for the layer will be ignored because the base animation cannot be removed with this command.
DeleteAnimationLayer( [InputObjs], [Layer] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String |
List of objects. Default Value: Currently selected objects |
Layer | Long |
Animation layer to remove. Only layers greater than 0 can be removed. Default Value: Current animation layer (-1) |
' ' In this example, an FCurve is created on the XPos param ' of the sphere. Then, two keys are created (at frame 1, ' XPos = -2; at frame 30, XPos = 5). A layer is then added ' and removed. ' NewScene CreatePrim "Sphere", "NurbsSurface", "MySphere" ' Add a posx fcurve AddFCurve "MySphere.kine.local.posx" ' Add two keys, at frame 1 and 30 SaveKey "MySphere.kine.local.posx", 1, -2 SaveKey "MySphere.kine.local.posx", 30, 5 ' Create a new animation layer and make it current AddAnimationLayer ' Add two layer keys, at frame 1 and 30 SaveKey "MySphere.kine.local.posx", 1, 0 SaveKey "MySphere.kine.local.posx", 30, 3 ' Delete animation layer DeleteAnimationLayer ' Play the animation PlayForwardsFromStart |