AddAnimationLayer

Introduced

v6.0

Description

Creates a new animation layer above the current animation layer and makes it the current animation layer for the specified objects.

Scripting Syntax

AddAnimationLayer( [InputObjs], [Name], [MakeCurrent] );

Parameters

Parameter Type Description
InputObjs String List of objects.

Default Value: Currently selected objects

Name String Name for the new layer.
MakeCurrent Boolean Make the new layer the current animation layer

Default Value: True

Examples

VBScript Example

' 

' In this example, an FCurve is created on the XPos param

' of the sphere. Then, two keys are created (at frame 1,

' XPos = -2; at frame 30, XPos = 5). A layer is then added

' to adjust the end frame position. (frame 30, XPos = 8)

'

NewScene

CreatePrim "Sphere", "NurbsSurface", "MySphere"

' Add a posx fcurve

AddFCurve "MySphere.kine.local.posx"

' Add two keys, at frame 1 and 30

SaveKey "MySphere.kine.local.posx", 1, -2 

SaveKey "MySphere.kine.local.posx", 30, 5 

' Create a new animation layer and make it current

AddAnimationLayer

' Add two layer keys, at frame 1 and 30

SaveKey "MySphere.kine.local.posx", 1, 0 

SaveKey "MySphere.kine.local.posx", 30, 3 

' Set back to layer 0

SetCurrentAnimationLayer ,0

' Play the animation

PlayForwardsFromStart

See Also

SetCurrentAnimationLayer GetCurrentAnimationLayer GetNumberOfAnimationLayers DeleteAnimationLayer DuplicateAnimationLayer RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey Parameter.AddFCurve