v6.0
Creates a new RenderChannel. A render channel is a container
for renderable image data. Render channels can be viewed in the render region
and output with pass rendering by creating a Framebuffer
object from it on a pass.
New render channels are added to the SceneRenderProperty
property which can be found under the pass container.
oString = CreateRenderChannel( Name, [Type] ); |
Returns a String containing the name of the newly created render channel.
Parameter | Type | Description |
---|---|---|
Name | String |
Name of the new channel. It should begin with a letter and contain only
letters, numbers and the underscore character. Any characters not conforming
to this rule are converted to underscores ("_").
The converted name is returned by the command, if successful. |
Type | siRenderChannelType |
The image channel type to use for the new render channel. Default Value: siRenderChannelColorType |