Use Selection.Add or Selection::Add which take an object pointer as input:
// C++ API Application app; Model root = app.GetActiveSceneRoot(); X3DObject myGrid; root.AddGeometry( L"Grid", L"NurbsSurface", L"myGrid", myGrid ); Selection sel( app.GetSelection() ); sel.Add( myGrid ); // C# CXSIApplication app = new CXSIApplication(); Model root = app.ActiveSceneRoot; X3DObject myGrid = root.AddGeometry("Grid", "NurbsSurface", "myGrid"); Selection sel = app.Selection; sel.Add(myGrid, siSelectMode.siSelectDefault); // JScript var myGrid = ActiveSceneRoot.AddGeometry( "Grid", "NurbsSurface" ); Selection.Add( myGrid ); ' VBScript set myGrid = ActiveSceneRoot.AddGeometry( "Grid", "NurbsSurface" ) Selection.Add myGrid # Python app = Application myGrid = app.ActiveSceneRoot.AddGeometry( "Grid", "NurbsSurface" ) app.Selection.Add( myGrid ) # Perl my $app = $Application; my $myGrid = $app->ActiveSceneRoot->AddGeometry( "Grid", "NurbsSurface" ); $app->Selection->Add( $myGrid );
SelectAllUsingFilter, SelectGeometryComponents, SelectAdjacent
ToggleSelection, ToggleObjectComponentSelectionFilter, ToggleParameterValue, SetAndToggleSelection
ActivateElements, SetActiveElements, ToggleActiveElements, SetAndToggleActiveElements
ConvertSelection, ConvertSelectionToEdges, ConvertSelectionToPoints, ConvertSelectionToPolygons