This table lists the supported native Softimage shader families:
String to use for accessing or associating to ShaderDef objects
Description
Shader node color
mrContourContrast
mental ray Contour Contrast Shader
mrContourMat
mental ray Contour Material
mrContourStore
mental ray Contour Store Shader
mrData
mental ray Data Blob
mrEnvironment
mental ray Environment Shader (environment phenomenon in a material or camera)
mrGeometry
mental ray Geometry Shader (geometry phenomenon)
mrLens
mental ray Lens Shader (lens phenomenon in a camera)
mrLight
mental ray Light Shader (light phenomenon)
mrLightmap
mental ray Lightmap Shader
mrOutput
mental ray Output Shader (output phenomenon in a camera)
mrPhenomenonMat
mental ray Material Phenomenon
mrPhotonLight
mental ray Photon Light Shader (photon emitter phenomenon in a light)
mrPhotonMat
mental ray Photon Material Shader (photon phenomenon in a material)
mrPhotonVolume
mental ray Photon Volume Shader (photon phenomenon in a material or camera)
mrShadowMat
mental ray Shadow Material Shader (shadow phenomenon in a material)
mrState
mental ray State Shader
mrSurfaceMat
mental ray Surface Material Shader (material phenomenon in a material)
mrTexture
mental ray Texture Shader (texture phenomenon)
mrVolume
mental ray Volume Shader (volume phenomenon in a material or camera)
xgsRealTimeShader
Realtime Shader
For information about the shader library from the user's perspective and more information about how shader families are represented types in the render tree, see the user guide.