Detailed Description
HardwareSurface class used for encapsulating a 2D shader
texture surface.
- Since:
- 9.0 (2011)
 
#include <xsi_hardwaresurface.h>
List of all
members.
Constructor & Destructor Documentation
Constructor.
- Parameters:
- 
| in_ref | constant reference object. |  
 
 
 
Copy constructor.
- Parameters:
- 
| in_obj | constant class object. |  
 
 
 
Member Function Documentation
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] | 
 
Returns true if a given class type is compatible with this API
class.
- Parameters:
- 
- Returns:
- true if the class is compatible, false otherwise.
Reimplemented from SIObject.
 
 
Returns the type of the API class.
- Returns:
- The class type.
Reimplemented from SIObject.
 
 
Creates an object from another object. The newly created object
is set to empty if the input object is not compatible.
- Parameters:
- 
| in_obj | constant class object. |  
 
- Returns:
- The new 
HardwareSurface object.
 
 
Creates an object from a reference object. The newly created
object is set to empty if the input reference object is not
compatible.
- Parameters:
- 
| in_ref | constant class object. |  
 
- Returns:
- The new 
HardwareSurface object.
Reimplemented from SIObject.
 
 
Returns a void* which represents the interface to the Graphics
API. For OpenGL, the returned pointer should be casted to a GLuint
which represents the texture object. For DirectX9, it should be
casted to a IDirectX9Texture.
- Returns:
- Graphic API interface pointer.
 
 
The documentation for this class was generated from the following
file: