v1.0
shader
指定のシェーダの接続ポイントからシェーダを切り離します。
oReturn = RemoveShaderFromCnxPoint( [Source], [InputObjs], [DeleteOnLastDisconnection] ); |
接続解除されたシェーダを戻します。
| パラメータ | タイプ | 詳細 |
|---|---|---|
| Source | 文字列 | 接続解除するシェーダ
デフォルト値: 現在選択されている値 |
| InputObjs | 文字列 | 接続ポイントのリスト。
デフォルト値: 現在選択されている値 |
| DeleteOnLastDisconnection | ブール | True を設定すると、このコマンドによって接続解除された既存のシェーダが削除されます。
デフォルト値: True |
'
' This example creates a sphere, applies a lambert shader to it, prints out
' the list of connection points to that shader, disconnects the shadow and
' photon connection points from the shader and then prints the updated list.
'
' Create the sphere to which the shader will be connected
set oSphere = CreatePrim( "Sphere", "NurbsSurface" )
' Apply a lambert shader to instantiate the material
set oShader = SIApplyShader( InstallationPath( siFactoryPath ) _
& "\Data\DSPresets\Shaders\Material\Lambert.Preset", _
oSphere, "Christopher" )
' Convert the shader to a Shader object
set oShader = oShader(0)
' Print shader info (before disconnecting)
printShaderInfo oShader
' For convenience, create a collection to hold the parameters
' to be disconnected (Shadow and Photon connection points).
set oCnxPoints = CreateObject( "XSI.Collection" )
oCnxPoints.Add oSphere & ".material.Shadow"
oCnxPoints.Add oSphere & ".material.Photon"
' Use that collection to disconnect the shader from the material
RemoveShaderFromCnxPoint oShader, oCnxPoints
' Print shader info (after disconnecting)
printShaderInfo oShader
' This is a convenience routine that prints information about the shader
sub printShaderInfo( in_shader )
' From the shader object you can get the material it belongs to
set oMaterial = in_shader.Owners(0)
' Use the material to return the parameters that are connected and
' print out their names
for each p in oMaterial.Parameters
if TypeName( p.Source ) <> "Nothing" then
LogMessage p.ScriptName & " is connected to " & p.Source.Name
end if
next
end sub
' Output of the above script:
' ...before disconnecting
'INFO : "surface is connected to Christopher"
'INFO : "shadow is connected to Christopher"
'INFO : "Photon is connected to Christopher"
'
' ...after disconnecting
'INFO : "surface is connected to Christopher"
|