Center manipulation lets you move the center of an object without moving its points. This changes the default pivot point
used for rotation and scaling. You can transform the center interactively, or you can move it to the geometric center of selected
It's important to note that center manipulation is actually a deformation. As the center is moved, the geometry is compensated
to stay in place. In the explorer, you can see a Center deformation in the object's operator stack. For this reason, it is
sometimes necessary to freeze an object's operator stack after moving its center in certain situations, such as if you want
to use it as a cage deformer.
Because it is a deformation, you cannot manipulate the center of non-geometric objects. This includes nulls, bones, implicit
objects, control objects, and anything else without points.
For non-geometric objects, Center mode is ignored. The object is transformed as if in Object mode.
You cannot animate the center. However, you can animate the object pivot which is used for playing back animated scaling and
rotations. See Working with Object Pivots.
To transform an object's center
Select an object.
Activate on the Select panel.
Scale, rotate, or translate the center as needed.
When you have finished, turn off center manipulation mode by clicking it again, or by activating another filter on the Select
To translate an object's center to the center of selected points or cluster
Select one or more points or a cluster.
If you select an object, its center moves to the geometric center of all points.
The object's center moves to the geometric center of the selected points or cluster.
To translate an object's center to the center of its bounding box
Select an object, one or more points, or clusters.
The object's center moves to the center of the bounding box of the object, points, or clusters.