As you adjust your object's UV coordinates in the Texture Editor, you may find that you want to make changes to the texture
To make sure that the image stays properly mapped to the object, you can stamp the UV coordinates onto the texture and save
the result as new image. You can then use an external image editor to modify the texture without losing track of how the texture
is mapped to your object.
Polygon sphere mapped to solid blue texture
The example above shows a polygon sphere mapped to a plain blue texture. When you stamp the mesh onto the texture, it generates
the image on the left.
To stamp a UV mesh onto a texture
From the Texture Editor command bar, choose .
A browser opens, prompting you to save the new texture. Enter a name for the new texture, specify a file format, then click