call_shader
 
 
 

Shader Family: Texture

Output: Color

Related mental ray shader: misss_call_shader

This is a Softimage spdl-based version of the mental ray component shader used in the SSS shader compounds.

The call_shader is a utility "pass through" shader. It allows you to pass shaders through as parameters to material Phenomena for items such as environment, photons, and displacement.

Name

The name of the shader. You can rename it, or leave it at the default.

Shader

The shader to be called.

default_shader

The shader that is called if Shader is not specified.

mode

The shader calling mode, where 0 is "automatic". Any other number maps to a shader calling mode miShader_type.