Category: mental ray > Materials
Shader Family: Surface Material
Output: Color
This shader is a utility "pass through" shader. It allows you to pass shaders through as parameters to material Phenomena
for items such as environments, photons, and displacement.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The shader to be called.
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The shader that is called if shader is not specified.
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The shader calling mode, where 0 is "automatic". Any other number maps to a shader calling mode miShader_type.
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