DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
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Output
Output: Color (RGB) value
Defines the depth of field (DoF) similarly to the way a camera does. Depth of field is a focus area that begins at the foreground
of the subject, passes through the focus plane, and ends in the background (or before).
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Determines the focal length of the lens. A lens with a short focal length gives more of a depth of field than a lens with
a long focal length.
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Defines the relative aperture, also referred to as the F-stop, and controls the depth of field. A low value (2.8) results
in less depth of field; a high value (64) results in a high depth of field.
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Controls the focus distance. A low value will increase the depth of field.
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Defines the scaling factor of the circle of confusion (unfocused area).
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Defines the maximum pixel size of the circle of confusion (unfocused area).
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Defines the level of anti-aliasing to be performed. High values take longer to render.
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Render Tree Usage
This output shader isn't used directly in the render tree; rather, it is applied using a pass's shader stack. For more information,