Extracts or creates a Vertex RGBA map and outputs it as a color value which can be used to drive other shaders' parameters.
Name |
The shader's name. Enter any name you like, or leave the default. |
Vertex Property |
Specifies the property to use. See Specifying Parameter Maps or Vertex Colors in Property Editors [Scene Elements]. |
Alpha Only |
When enabled, only the Vertex Property's alpha channel is used. |