Select an existing texture map or vertex color property. If multiple objects with the same material or property use different parameter maps or CAV properties, appears instead of a specific name. You can select a property by name only if all objects have a property with the same name.
However if you are using a naming convention for properties on different objects, you can enter a string with a * wildcard
pattern.
If an object has custom ICE attributes defined, you can also select them depending on their context and data type.
|