| Render Tree Usage
Category: Texture Space Generators
Shader Family: Texture
Output: Vector
Extracts a shader's texture projection and returns it. This shader is similar to the Texture Space Generator node, except that it supports all standard parameters, such as remapping and texture projection transformations.
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The shader's name. Enter any name you like, or leave the default.
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Repeats
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Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1]
interval.
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Alternate
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Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated.
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UV Remap
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Determines the remapping of the texture image. For a 2D image, only X and Y are used.
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Render Tree Usage
Used to control the Coordinates parameter of a Texture Generator shader, or Texture Space Controller shader.