Category: Processing > Math
Shader Family: Texture
Output: Color
Isolates a range of color values from the input shader and defines the output value of colors within the range and outside
of it.
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The shader's name. Enter any name you like, or leave the default.
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Inverts the input.
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Specifies the scalar output value of input color values that fall within the component range.
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Specifies the scalar output value of input color values that fall outside of the component range.
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Input color values that fall between this value and the minimum threshold value are output as blend of the inside and outside
values.
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The minimum value that the input color can have before being out of range.
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Specifies the input value. Normally, this parameter is connected to an image.
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The maximum value that the input color can have before being out of range.
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Input color values that fall between this value and the maximum threshold value are output as blend of the inside and outside
values.
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Render Tree Usage
Used to connect any image clip or material to the input and define a range of values. Inside_value and outside_value parameters
determine how areas of the input are affected when they are inside and outside the range. The result is output to a scalar
value, and can be used to drive any scalar input parameter (diffuse, transparency, etc.)