Category: Processing > Math
Shader Family: Texture
Output: Color
Applies a single process to a single RGBA value.
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The shader's name. Enter any name you like, or leave the default.
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Defines the first color, texture, or shader input.
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Operation
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Defines the operation the shader will use. Makes a value absolute. For example, a negative Red value is made positive.
Makes a positive value negative, and a negative value positive.
Inverts the RGBA values
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Uses an input alpha as RGB values.
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Render Tree Usage
Used to connect a shader (texture, material, other math shader, etc.) to the Input parameter. Once a function is selected,
the output can be used on any shader that accepts a color input.