Category: Processing > Math
Shader Family: Texture
Output: Scalar
Ensures that an input scalar value remain in range, in between two other scalar values.
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The shader's name. Enter any name you like, or leave the default.
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Defines the minimum scalar value that can be attained before the input scalar value is out of range.
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Defines the input scalar value to compute.
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Defines the maximum scalar value that can be attained before the input scalar value is out of range.
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Makes a negative result positive and a positive result a negative one.
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Render Tree Usage
Used to connect a scalar-output shader to the Input parameter. Define the maximum and minimum thresholds to create a Boolean
(on/off) switch for the shader that was input. You can also use other shaders to define the thresholds.