Converts scalar input values to a vector output value.
Name
The shader's name. Enter any name you like, or leave the default.
Inputs
Input X, Y, Z
Defines the scalar inputs to be converted to a vector value. Although you can define up to 3 scalar inputs, you may input
a single value to be converted as well.
Channels
X, Y, Z Channels
Defines how each of the X, Y, and Z inputs are converted to vector values. Each channel can be told to have No Contribution
or to use its value to Put its contribution to a specific axis: X, Y, or Z.
Math Operation
Controls how all of the channels values affect an axis. You can use the following basic math functions: Add, Subtract, Multiply
and Replace.
Render Tree Usage
This shader is placed between scalar outputs and a vector input in order for the values to connect.