DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
| Flame Controls | Peekaboo
Material (Soft3D)
Output: Color (RGB) value
Simulates a surface projection fire effect. This shader does not create a volumic effect.
|
The shader's name. Enter any name you like, or leave the default.
|
Flame Colors
|
Defines the fire's most intense color, usually at the base of the flame.
|
|
Defines the color of the flame's body.
|
|
Defines the color of outside edge of the Medium flame color.
|
|
Defines the coolest, or most peripheral areas of a flame.
|
Flame Controls
|
Controls the flicker intensity over time.
|
|
Controls the height fluctuation of the flames over time.
|
|
Controls the relative size of the flames.
|
|
Defines the highest point the flames will reach. Measured in SOFTIMAGE units.
|
|
Defines the contrast between the flame colors to create a streak effect.
|
|
Controls the blending complexity of the various flame colors.
|
|
Controls the intensity of the effect's colors. Careful, however, using too high a value may heat your monitor unnecessarily.
|