Checkerboard
 
 
 

| Texture | Checkerboard | Advanced | Render Tree Usage

Category: Texture

Shader Family: Texture

Output: Color

Creates a checkerboard pattern with definable colors and XYZ positions.

Name

The shader's name. Enter any name you like, or leave the default.

Texture

Texture Space

Selects the texture projection to use. See Specifying a Texture Projection [Texturing].

Bump Mapping

Enable

Switches bump mapping on or off.

Bump Map Factor

Defines how "bumpy" the bump map will be. A negative value inverts the bump inward; a positive bump map factor bumps outward.

Use Alpha

Uses the texture's alpha channel to achieve a bump map.

Checkerboard

Colors

Color 1

Defines the color for the first of the checkerboard's alternating squares.

Color 2

Defines the color for the second of the checkerboard's alternating squares.

Alpha

Copy Alpha to RGB

Multiplies the RGB channels with the alpha channel by the factor define in the Alpha Strength parameter.

Alpha Strength

Determines the factor by which the Alpha is multiplied with the RGB channels.

Position

X, Y, Z position

Defines the size of each checkered row and column in the X, Y, and Z directions.

Advanced

Bump Mapping

Step

Controls the U, V, and Z steps of a bump map. Use this parameter to "smooth" bumps or make them more jagged.

Alternate

U, V, Z

Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated.

Repeats

Texture Repeats

Contains the repetition factor in X,Y, and Z. A value of 2, for example, shrinks the texture so that it fits twice in a [0..1] interval.

UV Remap

Minimum, Maximum

Determines the remapping of the texture image. For a 2D image, only X and Y are used.

Render Tree Usage

Color parameters can be connected to other textures or image processing shaders. A texture's scalar parameters can be altered to create interesting effects by applying Texture Generator shaders to them. For example, the size of the checkers can be controlled with the Fractal Texture Generator shader.

A texture shader has limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.