Renders an image of up to 360 degrees around the camera (sometimes called a cylindrical or anamorphic projection) to which it is applied. Used primarily for rendering an image to be used with QuickTime VR or Microsoft Surround Video.
Horizontal Field of View |
Defines the horizontal field of view to be rendered. A value of 360 will render an image all around the camera. |
This shader can be applied directly to the camera in the lens shader stack. See Applying Lens Shaders to Cameras [Cameras and Motion Blur].