DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
| Render Tree Usage
Category: Lens
Lens
Output: Color (RGB) value
Simulates the geometrical distortions caused by actual lenses. The parameters include the nine most popular photographic and
cinematic camera lenses used. The default values for the lenses correspond to the maximum field of view.
The following lenses can be emulated:
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Useful for high aperture, narrow field of view applications.
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Basic telephoto lens characteristics: narrow field of view, low depth of field (high aperture).
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Used for very low depth-of-field (high aperture), wide field-of-view (20 degrees) applications.
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Used for very low depth-of-field (high aperture) scenes.
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Standard fixed-aperture cinematographic lens.
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High-aperture telephoto lens. Usually has a screw mount, so make sure your CPU is compatible.
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Creates a wide field of view (35 degrees). Depending on the camera's position, distortion may occur.
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Creates a very wide (10 degrees) field-of-view, accompanied with distortion.
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Creates a very narrow field-of-view.
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Render Tree Usage
This shader can be applied directly to the camera in the lens shader stack.