Mixes a base color or texture with another color or texture. The result is an RGBA value.
Color |
Defines the compositing color. When using a texture, this parameter is used to define the image. |
Weight |
Defines the mix layer's intensity in relation to the base color. |
Mode |
Defines how the layer is mixed. See Mix Mode Types. |
Multiply Weight by Alpha |
Multiplies the defined Weight by the color's Alpha channel. |
This shader can be used almost anywhere in a render tree to mix the output of two shaders to create a single value. It is most often used to blend either two surface shaders, such as Phong and a Lambert, or two textures image clips. You can also use a texture image clip to drive the Weight parameter in order to mix the surfaces or textures in a predictable or specific pattern.