Category: Processing > Math
Shader Family: Texture
Output: Scalar
Performs a mathematical vector operation resulting in a scalar parameter.
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The shader's name. Enter any name you like, or leave the default.
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Defines the mathematical operation: Defines the length of the vector.
Defines the angle between two vectors.
Defines the distance between the V1 end point and the V2 end point.
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Defines the vector (1) used in all of the mathematical operations.
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Defines the vector (2) used in all of the mathematical operations.
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Render Tree Usage
Connect one or two vector-output shaders (bumpmap generator, Texture Space Controllers) to the Input parameters. Once an operation
is selected, the output can be used on any shader that accepts a scalar input.