| General | Adjust | Transform | Texturing
Edit the color, gamma, size, and sharpness of a texture image or sequence (in the case of an animated texture). Also provides options for image display and image management optimization.
Open a render tree view and double-click on the orange image clip node whose options you want to change.
Select a geometric object or model, choose Modify Texture, and select the image clip from the submenu.
In an explorer, set the scope to Sources/Clips and click the icon next to the image clip you want to modify.
You can also open the image clip viewer (see The Image Clip Viewer [Data Management]), load a flipbook, and choose File Clip Properties from its command bar.
If you're using an object with ICE attributes, such as ICE particles, the time source allows you to use that object's attributes to control the animation of the image sequence.
By default, the Time Source is set to the scene's time, but you can change it any ICE attribute that is on the object. For example, you may want to use the particle AgeLimit attribute to use the images in the sequence based on the particle's lifespan that you've set.
The list includes ICE attributes only from objects used by this image clip (either directly on the object or indirectly if it's used via shape instancing).
See Sprites on ICE Particles [ICE Particle Simulations] for more information.
[Image] |
Displays a thumbnail of the image clip. If the image is a sequence of images, you can use the Play, Pause, Stop, or Loop commands to control it. |
This option is for use with High Dynamic Range images and has an effect only when the image file format is either HDR (.hdr) or OpenEXR (.exr).
This option is for use with High Dynamic Range images and has an effect only when the image file format is either HDR (.hdr) or OpenEXR (.exr).
To achieve the best quality results, particularly when working with 8-bit images, Softimage converts all image clips into linear floating point data in order to perform its calculations at the highest bit-depth possible. Each time a texture lookup is performed, mental ray samples the texture and processes each pixel as a color value in floating point.
To accurately convert and render out each image clip, you must select the color profile that corresponds to the color space in which your original image was created. This indicates to mental ray how to convert (if necessary) the image clip from its current color space to the linear floating point color space, including whether or not any gamma correction data is stored.
For example, if you already use a linear color space workflow to create your textures, then mental ray does not need to do any additional processing on the image clips. You can set the Color Profile option to Linear and your image clips will be used as is.
As a convenience, you can set a preference that declares to mental ray the color profile that you typically use to create your input images, so that by default, all newly created image clips will be handled accordingly. See the Color Profile options in the Rendering Preferences [Preference Reference].
Although cropping can be done using the cropping manipulators, you can also "double crop" by defining a section of an image.
Type |
Sets the image resolution. You can lower the resolution to reduce memory for previews. You can choose a preset option, or choose Custom Size to specify the image's new size using the Res. X and Res. Y settings. This value can be overridden for all clips with effects enabled in the Clips Property Editor. |
Res. X/Y |
When the RescaleType is set to Custom Size, these sliders define the custom image resolution. |
Defines how an image clip is managed prior to saving a scene.
Field Type |
Specifies the field order for video images clips. This setting should match the setting on the Fields and Scripts tab of the mental ray Render Options Property Editor. You should set the clip's field dominance when you are rendering the scene in fields instead of frames. This deinterlaces the clip at render time so that only one of the clip's fields appear in each of the rendered fields. Set the field to None, Lower Field First / Even (NTSC and DVFormats), or Upper Field First / Odd (PAL and HD Formats). Field Type is a clip effect, requiring that the clip's Image Management mode be set to Load in Memory. Click the Enable Effects button to activate the Field Type option. |
Enable Effects |
Sets the image clip's management mode to Load in Memory. Because Softimage must store copies of the image clip in memory in order to apply clip effects, using any other management mode disables the effects options. |
Disable effects |
Sets the image clip's management mode to Use from Disk. Because Softimage must store copies of the image clip in memory in order to apply clip effects, using any management mode other than Load in Memory disables the effects options. |