Interoperability with 3ds Max®
You can easily transfer scene elements from 3ds Max to Softimage, then use ICE to create particle effects, and finally send the data back to 3ds Max for rendering. You can transfer data back and forth as often as you like as you tweak the results.
For more information, see Interoperability with 3ds Max.
Interoperability with Maya has been improved.
For more information, see ICE Interoperability for Maya.
The "Send to" commands let you transfer data between Softimage and Autodesk Mudbox™. You can send a polygon mesh from Softimage to Mudbox, then paint textures and sculpt, and finally send the result back to Softimage. The following map types are supported:
For more information, see Interoperability with Mudbox.
There are a number of updates to the FBX plug-in for Softimage.
For more information, see Importing and Exporting FBX Files.
Softimage 2012 ships with Crosswalk 2012. This version of Crosswalk features many bug fixes and improvements.
The Cache Manager has the following new options:
The Dump Header button on the Read tab dumps the selected cache file's header and attribute description in an .xml file, then opens the result in the Netview. This works for cache files that are in ICEcache or nCache format. This is a handy tool to inform you of what's in the cache file that you're reading!
The Reset Animation - All Transforms option on the Read tab: Before the cache file is applied to the target object, this option resets all its transformation values to their default values (0 for translation and rotation, 1 for scaling). This is useful for reading cache files that have been written using global space (by selecting the Baked Animation - All Transforms option on the Write tab).
There are also several new options in the Cache on File node - see ICE Simulations.