Category: mental ray > Environment
This shader is the same as the mib_lookup_spherical shader, but accepts six textures mapped on an infinite cube. This is useful for environment shaders.
Name |
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. |
point |
The view location. |
dir |
The direction to sample. If connected to the mib_texture_vector shader, a select value of -10 is useful. If this is the null vector, the ray direction is used. |
size |
The size of the box. |
tex_mx, tex_px, tex_my, tex_py, tex_mz, tex_pz |
The six textures to be used for the cube faces: left (mx), right (px), bottom (my), top (py), back (or yon) (mz), and front (or hither) (pz). "p" and "m" stand for plus and minus. You can Edit the image clip, or get a New image clip from file or from source. For more information about working with images, see Managing Image Sources & Clips [Data Management]. |