Defines the size (in Softimage units) of the envelope around the cloth that is used for self collisions. When a cloth's vertex
enters this envelope, it is repelled outside of it.
The envelope created depends on which Side option is selected below.
Side
Specifies the side of the cloth on which self-collisions are computed. The value:
1 = Collisions are computed only on the outside of the cloth (direction in which the object's normals are pointing).
-1 = Collisions are computed only on the inside of the cloth (opposite direction in which the object's normals are pointing).
0 = Collisions are computed on both sides of the cloth.
Friction
The resistive force acting between two objects that tends to dampen their movement, such as preventing the cloth from slipping
when folded.
Damp
The damping force that slows down the movement of the cloth object's points that collide with each other. It is proportional
to the simulated object's speed.