This compound applies noise (4D) to add turbulence to any parameter using any value within a range of possible values.
Plug its Value output into different ports of any compound, such as the Speed, Mass, and Size ports of the Emit compound,
but there are many others that work.
For more information on turbulence, see Turbulizing Particle Values [ICE Particle Simulations].
Tasks: Particles/Modifiers, Deformation/Modifiers
Output Ports: Value
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Defines the minimum value of the range in which the turbulence is generated. A larger range of values yields a more obvious
turbulence effect.''
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Defines the maximum value of the range in which the turbulence is generated.
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The amount of turbulence applied to the parameter value.
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Toggles the activeness of the Animation Speed parameter. You can use this option when using an unsimulated ICE tree (such as if the point cloud's or object's ICETree node is in the
Modeling region).
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If you selected Animated, you can change the noise frequency of the turbulence over time. This value is the speed at which
the noise evolves.
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Adds a fractal-like complexity to the noise which increases the level of detail in the noise pattern.
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