This compound applies noise (4D) to add turbulence to the particle velocity.
Plug this compound's Execute output into an Execute on Emit port of the Emit compound, or any Execute port of other compounds
such as Slide on Surface, Bounce on Surface, or Stick to Surface.
You can also plug its Execute output into a Port on the ICETree node.
For more information on turbulence, see Turbulizing the Particle Velocity [ICE Particle Simulations].
Tasks: Particles/Modifiers
Output Ports: Execute
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The amount of turbulence applied to the velocity.
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The amplitude of the turbulence effect.
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Toggles the activeness of the Animation Speed parameter. You can use this option when using an unsimulated ICE tree (such as if the point cloud's ICETree node is in the Modeling region).
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If you selected Animated, you can change the noise frequency of the turbulence over time. This value is the speed at which
the noise evolves.
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Adds a fractal-like complexity to the noise which increases the level of detail.
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