Sets the gradient color of particles based on their velocity. This helps to visualize the particle velocity for testing and troubleshooting purposes. You can also transfer the color to a polygonized mesh to create a variety of effects.
To apply: See Applying Cached Post Sim Effects [Lagoa Multiphysics Simulations].
Tasks: Lagoa/Cached Sim Post Effect
Enable |
Enables the effect of this compound. |
Range Min |
Minimum particle velocity value to be displayed using the color gradient. This value corresponds to the leftmost color on the gradient. |
Range Max |
Maximum particle velocity value to be displayed using the color gradient. This value corresponds to the rightmost color on the gradient. |
Gradient |
The color gradient used for the particles based on the Range Min/Max values. See the Gradient node for more information. |
Blend Weight |
Blends this gradient color with the current particle color when Blend Weight is selected as the Mode below. A value of 1 means that only the gradient color is used; a value of 0 means that only the current particle color is used. |
Mode |
Sets how the current particle color is used: |
Range Mode |
Fits the gradient range to the point cloud:
For example, let's say that there is a large range of velocity values within an element: some points don't move at all (0), and some points move a lot (15). You can limit the range of velocity values displayed by setting the Range Min/Max parameters to 1/10. This maps the gradient to fits the velocity values you want to display. Any velocity value below 1 is mapped to the leftmost gradient color, and any velocity value above 10 is mapped to the rightmost gradient color. |