Converts a distance along a geometric curve to a location. The location is stored as a custom attribute called CurveLocation
by default, which you can get with a Get Data node. You can look up data at the location by plugging it into the Source port
of another Get Data node.
Category: Curves
Output Ports: Execute
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A geometric curve in the scene.
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The distance for which to return the location.
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Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.
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A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated
value.
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The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound
on the same object.
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