This compound orients particles in the direction of a vector that you choose. This is useful for setting up anything that
needs a specific orientation relative to another scene element, such as the surface normals of an object.
Plug this compound's Execute output into a Port on the ICETree node.
For more information, see Aligning Particles to a Vector [ICE Particle Simulations].
Tasks: Particles/Orientation
Output Ports: Execute
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The vector that is used to align the particles. The Y axis is typically the vector that points along the length of a particle.
If you change the particle shape to a cone, you can see that the Y axis is the direction of the cone point. The X and Y axes
are the sideways axes.
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The vector to which the particle axis you've chosen (Local Vector) is aligned. This could be something like the surface normal
of an object.
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Defines how much the particle is rotated each frame. The value is a ratio, so if you set it to 1.0, the particle is immediately
aligned. If you set this value to 0.1, the particle rotates by 10% each frame.
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