Lets you adjust the retargeted animation on a rig.
To display: Select a rig or skeleton that has retargeted data applied to it and click the Adjust button in the Mocap to Rig Property Editor, in the Rig to Rig Property Editor, or the Motor File Property Editor.
You can save all the parameter settings in the Retarget Adjust property editor into a preset adjustment (.adj) file. This makes it easy to then load a retargeted animation and make the same adjustments for numerous characters.
Clamping is similar to setting a pose constraint so that a rig element (right/left foot or right/left wrist) follows a reference element in its rotation, translation, and scaling. You can animate the Clamp parameter to have this constraint turn on and off over time, as well as blend the weight of the Clamp effect so that the rig element follows the reference element more closely or loosely.