v4.0
general
Unlocks an object and all its children, or a specific parameter.
Unlock( [InputObjs], [Level], [Password], [RemoveAll] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects to lock.
Can be objects or parameters.
Default Value: Current selection. |
Level | siLockLevel | The lock level is a bit field value that represent a area that
is locked. The maximum level is siLockLevelAll which is all the
level combined. One or many level can be set on an object. When the
level is 0 (siLockLevelNone) the lock is removed.
Default Value: siLockLevelAll |
Password | String | If the scene locks are protected by a password, the password needs to be supplied to unlock objects. |
RemoveAll | Boolean | Force removing all locks information (all lock masters) on the
object and on all its children including the parameters
locked. Note that when this flag is True, any objects (not locked or locked) can be selected. For example if the scene root object is selected then all locks in the scene will be removed. This can be used to clean a scene for example. Default Value: False |
// JScript example that show how to lock an unlock object and parameters NewScene(null, null); CreatePrim("Cone", "MeshSurface", null, null); CreatePrim("Cube", "MeshSurface", null, null); // Lock the subdivu parameter on the cone. Lock("cone.polymsh.geom.subdivu", siLockLevelManipulation); // Lock the Cube object Lock("cube", siLockLevelAll); // Now unlock the parameter. Unlock("cone.polymsh.geom.subdivu", siLockLevelAll, null, null); // Display the lock level, (siLockLevelAll) var oObj = GetValue("cube") logmessage ("The level of lock for the cube is : " + oObj.LockLevel); // We can unlock only one of the level and keep the others. Unlock("cube", siLockLevelManipulation, null, null); // Display the lock level, (siLockLevelConstruction + siLockLevelAnimation) var oObj = GetValue("cube") logmessage ("The level of lock for the cube is : " + oObj.LockLevel); // then unlock everything Unlock("cube", siLockLevelAll, null, null); // Display the lock level, (siLockLevelNone) var oObj = GetValue("cube") logmessage ("The level of lock for the cube is : " + oObj.LockLevel); |