v6.0
Returns the selected state of the FCurve key as a Boolean.
Note: A key is only considered selected if the fcurve is also
selected."
// // This example illustrates how to print selected key information // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 0.00, 5.00, 1.00, 6.00, 2.00, 7.00, 3.00, 8.00, 4.00, 9.00, 5.00, 10.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); // Select some keys SelectKeysInTimespan(oPosX, siSetKeySelection, 2, 4, siInputParameters); // Get selected fcurves oFCurves = Application.FCurveSelection; // Print selected key information for (var i = 0; i < oFCurves.Count; i++) { var keys = oFCurves(i).Keys; Application.LogMessage( 'FCurve ' + i + ':', siInfo ); if (oFCurves(i).SelectedKeys.count > 0) { for (var j = 0; j < keys.Count; j++) { if ( keys(j).Selected ) { Application.LogMessage( ' key ' + j + ' is selected', siInfo ); } else { Application.LogMessage( ' key ' + j + ' is not selected', siInfo ); } } } } // Produces the following output: // //INFO : FCurve 0: //INFO : key 0 is not selected //INFO : key 1 is not selected //INFO : key 2 is selected //INFO : key 3 is selected //INFO : key 4 is selected //INFO : key 5 is not selected |